Arts and Technology

Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Students Engineering & Materials Science
Anticipation Mathematics
Education Engineering & Materials Science
Feedback Engineering & Materials Science
Water Engineering & Materials Science
Physics Engineering & Materials Science
Industry Engineering & Materials Science
Model Mathematics

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2007 2017

A new animation of subduction zone processes developed for the undergraduate and community college audience

Stern, R., Lieu, W., Mantey, A., Ward, A., Fechter, T., Farrar, E., McComber, S. & Windler, J. 2017 In : Geosphere. 13, 3, p. 628-643 16 p.

Research output: Contribution to journalArticle

student
plate tectonics
subduction zone
subduction
learning

Building dynamic 3D visualizations through ontology-guided interactions with domain knowledge and simulation models oa

Ezzell, Z. & Fishwick, P. A. May 1 2017 In : Journal of Simulation. 11, 2, p. 159-173 15 p.

Research output: Contribution to journalArticle

Interaction
Visualization
Engineering
Model
Engineers

Developing Virtual Patients with VR/AR for a natural user interface in medical teaching

Zielke, M. A., Zakhidov, D., Hardee, G., Evans, L., Lenox, S., Orr, N., Fino, D. & Mathialagan, G. Jun 5 2017 2017 IEEE 5th International Conference on Serious Games and Applications for Health, SeGAH 2017. Institute of Electrical and Electronics Engineers Inc., 7939285

Research output: Chapter in Book/Report/Conference proceedingConference contribution

patient
Augmented reality
Virtual reality
Teaching
reality